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Children & Teens

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After School Programs

We offer after school classes at several schools throughout Oahu.  Each lesson lasts 50 minutes and starts between 1:00 and 3:30, depending on the school’s schedule.  To enroll in an after-school session, please complete a registration form. Please call us at 523-8191 for a full list of offerings. If we don’t currently offer classes at your school, but would like to participate, please contact us. Private tutoring is also available.


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In-School Programs

Currently we teach technology classes at Waiau Elementary. If you would like to inquire about having ‘Ohana Komputer teach the computer classes at your school, please call 523-8191.

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S.T.E.P.S to Success

An exciting and new development for ‘Ohana Komputer, the S.T.E.P.S. Program offers a collaborative approach to learning. Comprised of five disciplines, Technology, which includes Video and Computer, Dance, Music and Fine Art are blended with Personal Development to engage students between the ages of 9 through 18 to become more active in their communities and develop strengths that will ultimately concur with the Hawaii State General Learner Outcomes:

  • Self-directed Learner (The ability to be responsible for one’s own learning)
  • Community Contributor (The understanding that it is essential for human beings to work together)
  • Complex Thinker (The ability to demonstrate critical thinking and problem solving)
  • Quality Producer (The ability to recognize and produce quality performance and quality products)
  • Effective Communicator (The ability to communicate effectively)
  • Effective and Ethical User of Technology (The ability to use a variety of technologies effectively and ethically)

The Curriculum

In 2008 we launched an initiative to re-write our curriculum so that it is based on Hawaiian geography, history and culture. Our unique, three-year engaging technology curriculum, uses an age appropriate, thematic approach that covers the technical skills necessary to do desktop publishing, spreadsheet, word processing, graphics, database, Internet, and multimedia. In addition, we also teach critical thinking skills that include how to organize, manipulate, formulate, and present information and data. Our curriculum was designed with the following age groups in mind: grades K-2, 3-5, and 6-8

Each lesson is highly structured, culturally appropriate and pertinent to Hawaii’s residents. For example, in the desktop publishing units the students create a game board about visiting various sites around Oahu. They create the cover, rules of the game, Chance and Akamai cards, the moving pieces, an advertisement and the actual game board. In so doing so, the technology focus is on using Microsoft Publisher to combine text and graphics with borders, shadows, and WordArt.

Students learn a variety of applications in a year including Microsoft Word, Excel, Publisher, Access, PowerPoint, Kid Pix and Print Artist.

In addition to the standard 35-hour curriculum, we also teach keyboarding skills for students who lack this essential skill, website design and computer animation. Through a new partnership with Kids Invent called “ Animated Science” we are able to offer classes teaching science principles and computer animation skills.