STUDENT CURRICULUM

Throughout the years’ experience has shown us that although our younger students are experts at texting, manipulating the internet, playing games and music on the computer this is very different from using computer applications proficiently and appropriately. Our curriculum provides the skills necessary for today’s students to acquire the knowledge to use the computer; as a productivity tool, enhance their efficiency, increase their confidence and broaden educational and employment opportunities.

Our unique, three-year engaging technology curriculum uses an age appropriate, thematic approach that covers the technical skills necessary to do desktop publishing, spreadsheet, word processing, graphics, database, Internet, and multimedia. In addition, we also teach critical thinking skills that include how to organize, manipulate, formulate, and present information and data. Our curriculum was designed with the following age groups in mind: grades K-2, 3-5, and 6-8

Each unit (5 per school year) is highly structured, culturally appropriate and pertinent to Hawaii’s residents and includes pre and post assessments to track the student’s progress. For example, in the desktop publishing units the students create a game board about visiting various sites around Oahu. They create the cover, rules of the game, Chance and Akamai cards, the moving pieces, an advertisement and the actual game board. In so doing so, the technology focus is on using Microsoft Publisher to combine text and graphics with borders, shadows, and WordArt.

In addition to the standard 35-hour curriculum, we also teach keyboarding skills for students who lack this essential skill, Website Design and Computer Animation, Build An App, Digital Comic Book and Coding for Kids.